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SOLO III
Demon World
Part 312

     The lab is wonderfull.  It has the coolest stuff.  Everything looks
clean and in the right place.  Ada takes a cup from a shelf.  It is
simi-transparent eggshell china, with a handle and base made from a long
thin unicorn's horn wrapped around it four times.  Ada takes you and the cup
to an empty table.  "Take off you magic here."  She puts her hand on the
table.  "And pass the cup over the items.  The cup should reveal to your
mind what these magic items really are."  You do this and it works.

Lotus Cup

cup
     spellsniffer
     unicorn horn (removes poison from any food or drink put in it)
     maintain image 1 hex
dragon heart
dragon heart
   long-distance teleport
   invisibility (DX-6 to be hit, cost 1 point of work a turn)
   IQ+5
   limiting spell (must wear glove to use, wont work for two gloves)

Glove
glove
     hammer touch (1D damage per 1, crit fail 17,18 = 1D to self)
     flaming (1+1 extra damage with hammer touch, only +3 if not)
     +4 damage
Apophyllite
gem, apophyllite
     iron flesh (stops 6)
     ST+4
     ST battery 28 points
     mage sight (self powered)


Pikeaxe
Rebbeca steps forward.  "Here, look at my stuff."  She takes it off and puts
it in a stack next to yours.

Upper-class clothes
upper-class clothes
     long-distance teleport
     shapeshifting
     maintain illusion, 2 hex
     avert
pike
     insubstantial (cost 2 per turn)
     darkness, 5 hex
     ST+5
     +4 damage
     Detect life, 3 mh


You and Rebecca pick up your ultimate equipement.  Then Ada has you take a
look at her stuff while she wears it.

kyanite


gem, kyalite
     DX+4
     ST battery, 28 point
     geas (broken enchantment, was never finished)
earrings


earring
     insubstantiality (cost 2 per turn)
     telepathy (cost 1 per turn)
     iron flesh (stops 6)

   Some of Uncle's memories do come back.  He can now spend all the
experience he got in the the training and previous fights.  Every 125 points
of exp put in IQ will raise his IQ by one point, and restore the following
spells.  This table assumes Uncle is still using the IQ+5 dragon heart and
glove.

IQ    spell
14    spell sheild
15    teleport
    create gate
16       trance
    long-distance telepathy
     Sorcerer's toung (free language for Wizards)
       write scroll
       staff of power (replaces the staff spell)
17       remove cursed
    cleansing
       spell sniffer (replaces analyze magic)
18       shapeshifting
    wizard's wrath
       control gate
       freeze MH (replaces freeze)
19    long-distance teleport
       revival
20       w.o.c. freeze


Uncle's former self
      ( Prior to dying six time and being
        brought back by 6 revival potions
        costing 5 attribute points each )
ST  8
DX 24
IQ 25
MA 10
   avert, trip, illusion, magic rainstorm, flight, spell sheild, teleport,
create gate, trance, long-distance telepathy, write scroll, staff of power,
remove cursed object, spellsniffer, cleansing, shapeshifting, wizard's
wrath, control gate, MH freeze, long-distance teleport, revival, w.o.c.
freeze, knife(2), literacy(1), sorcerer's tounge

     Continue Solo Adventure III