SOLO III
Demon World
Part 312
The lab is wonderfull. It has the
coolest
stuff. Everything looks
clean and in the right place. Ada takes a cup from a shelf.
It
is
simi-transparent eggshell china, with a handle and base made from a
long
thin unicorn's horn wrapped around it four times. Ada takes you
and
the cup
to an empty table. "Take off you magic here." She puts her
hand
on the
table. "And pass the cup over the items. The cup should
reveal
to your
mind what these magic items really are." You do this and it works.
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cup spellsniffer unicorn horn (removes poison from any food or drink put in it) maintain image 1 hex |
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dragon heart long-distance teleport invisibility (DX-6 to be hit, cost 1 point of work a turn) IQ+5 limiting spell (must wear glove to use, wont work for two gloves) |
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glove hammer touch (1D damage per 1, crit fail 17,18 = 1D to self) flaming (1+1 extra damage with hammer touch, only +3 if not) +4 damage |
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gem, apophyllite iron flesh (stops 6) ST+4 ST battery 28 points mage sight (self powered) |
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|
You and Rebecca pick up your ultimate equipement. Then Ada has
you take a
look at her stuff while she wears it.
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gem, kyalite DX+4 ST battery, 28 point geas (broken enchantment, was never finished) |
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earring insubstantiality (cost 2 per turn) telepathy (cost 1 per turn) iron flesh (stops 6) |
Some of Uncle's memories do come back. He can now
spend
all the
experience he got in the the training and previous fights. Every
125
points
of exp put in IQ will raise his IQ by one point, and restore the
following
spells. This table assumes Uncle is still using the IQ+5 dragon
heart
and
glove.
IQ spell
14 spell sheild
15 teleport
create gate
16 trance
long-distance telepathy
Sorcerer's toung (free language for Wizards)
write scroll
staff of power (replaces the staff
spell)
17 remove cursed
cleansing
spell sniffer (replaces analyze magic)
18 shapeshifting
wizard's wrath
control gate
freeze MH (replaces freeze)
19 long-distance teleport
revival
20 w.o.c. freeze
Uncle's former self
( Prior to dying six time and being
brought back by 6 revival
potions
costing 5 attribute points
each
)
ST 8
DX 24
IQ 25
MA 10
avert, trip, illusion, magic rainstorm, flight, spell
sheild,
teleport,
create gate, trance, long-distance telepathy, write scroll, staff of
power,
remove cursed object, spellsniffer, cleansing, shapeshifting, wizard's
wrath, control gate, MH freeze, long-distance teleport, revival, w.o.c.
freeze, knife(2), literacy(1), sorcerer's tounge
Continue Solo
Adventure III