GM I
Young and Bad
Part 006
Uncle, the
captain, Gail, and Ada eventually make their way to the tavern.
They are dressed in their finest. While Uncle and the girls
look sharp and feel relaxed, the captain feels a little awkward
wearing upper class clothes. He feels stiff and can't keep his
hands still. At the tavern all the old money nobles will know
instantly. Uncle and the girls are the real deal, but the
captain is just going through the motions of meeting the dress
code.
The cabin boy who has been brought
along is dressed up to look the part of a refugee. Formerly
nice clothes, but faded and frayed at the ends. He also does
the scared and whipped routine very well. Eyes darting about,
making sure no one gets behind him, and jumping a little when ever
someone moves their arms near him.
The
captain will do most of the talking. These are the key points
he will cover. Also a minor note on the captains speech
patterns. He has no experience with the royal "we"
and in fact will never use the word "we." Everything
is always "me", "mine", or "I".
The local nobles on the other hand have almost no experience doing
anything for themselves and will always use the word "we"
even when they mean "I".
"I
am the captain of the Triangle."
"My
ship was attacked by pirates."
"This
child was rescued and I want to get him home."
"The lad has agreed to let me auction off his furniture to pay
for his trip home."
"I was
hoping someone here could help."
The GM should make the nobles interested but mildly skeptical.
They will withhold any kind of commitment until they see the
furniture. Prior to going to the tavern the players or crew
will have arranged to have a farmers barn filled with tons of pirated
cargo. Once the nobles see this hall of treasures they will be
very interested in helping and an Auction will be set for a few days
later. The nobles will part company with the characters at this
point.
As to Gus Ferrovaggi.
He will be in the tavern that night. The youngest one in the
room, and totally bored. He will say nothing, and will not even
really pay attention. When the nobles leave to view the
furniture he will stay behind. Late in the evening a few nobles
will return very excited and singing the praises of the quality of
stuff to be auctioned. This is when Gus will get
interested.
He will round up his crew and
go to see Mr. Marious. A venerable old sage that Gus has locked
in his basement. All of his books, papers, and even a cot are
down here. Only one of Gus' servants has the keys and makes
sure the old man is fed and cared for.
Gus will tell Mr. Marious about the barn full of exotic stuff, the
rescued kid, and the captain. Old Mr. Marious will tell Gus
that he has heard of this thing before. That in all likelihood,
the Captain himself is the pirate, and that he is just using the kid
as an excuse to fence some stolen property. Gus will work
himself and his crew into a state of righteous indignation about
this. They will attack the Triangle from the Air at
midnight.
If the characters defeat Gus &
co. completely, the Auction and return of sixteen children will go
off without a hitch. As no one likes Gus very much, and he will
not be missed for a week. But if any one of them escapes there
is a fair chance that the wrath of the entire army will be called
down on the Triangle and it's crew.