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True Lord

      On the island of redemption are a unique breed of dragons.  The are the only dragons that are know to meld.  If a dragon from this island is subdued, and then a character submits to telepathy from the dragon, the humbled dragon will meld with the character.  Roll one D6 to see which ego dominates, and wether the character becomes one of the GMs' characters or continues under control of the player.  A roll of four or above and the players' ego dominates.  Halflings get +1 on this reaction roll.  A charm can be used to improve this roll for the character.
      Add the characters' and the dragons' IQ and divide by two.  This is the new shared IQ.  At any time the character may use renew spells phase to shift into dragon form.  The character retains original ST and DX.  The dragon does the same.
      This may result in a much higher IQ for starting characters. There is a famous example of a starting character who bought a lot of reptile poison and put it in the feed for a flock of sheep. He then loaded the sheep up on a boat an took them to Redemption Island. He pulled back and watched from off shore. A dragon came along and ate the sheep. It then grew very ill taking a lot of damage. The character then put to shore and took on the dragon. One lucky charge attack later he had subdued it.
        IQ is shared and all spells and talents are at cost. There is no doubling cost for talents or three point spells. A True lord may learn spells or talents freely. Iron still gives them DX-4.
      If the dragon occupies more hexes than the original character, adjacent characters are immediately forced back and have to make a 3D6 roll vs. DX or fall undeneath the dragon possibly being trampled.
      A true lord is an Unmortal character. Immortals do not grow old and can not be killed. Mortals grow old and can be killed. As an unmortal they do not grow old, but can be killed.
      When viewed from an astral state both sides of a True Lord can be seen. If the character is in dragon form and viewed from the astral plane their humanoid form will be visible floating within the dragon near the head. The humanoid will be able to act on the astral plane. They will have their armor, equipment, and enchantments.
      If the physical half of a true lord is killed they can shift forms and keep fighting. Sometimes they will just turn into a dragon and fly away. A slain body shifted into the astral plane does not decay and can be kept there indefinetly until a revival can be arranged. All revivals have to happen within an hour of death. This time only accumulates when the slain body is in the physical. There is one famous instance where the humanoid form of a True lord had two wishes. The dragon form was slain by a huge wizard's wrath. The humanoid then wished it back to life, and then back to full strength. In this way True Lords can revive themselves.

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