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Book keeping
On the last adventure the character
Lubik should have gotten a lot of experience. From two
hundred eighty four points to a maximum of eight hundred sixty
six (284 - 866) points. For Lubik this comes out to a
possible two to five character points. Characters cash in
their experience for character points. If Lubik got the
maximum of thirty seven character points then he will have one
hundred sixteen EP left. See the chart below.
Up to 36
attribute total. 125 EP each.
37-40 attribute
total. 250 EP each.
41-45 attribute
total. 1,000 EP each.
46-50 attribute
total. 3,000 EP each.
51-55 attribute
total. 5,000 EP each.
Solo Adventure 1 was designed so the character would die if they didnt put two extra points into DX. The minimum experience possible gives two character points. Additional character points should have been spent to learn the Theologian talent. This is required for Solo Adventure 2. Hopefully the adventure went better than just two character points. Ideally he got five. Below is the Ideal character sheet. You may have put the points into different stats. If your sheet looks different dont worry. The only real important things are DX , and Theologian talent. Also, all the explosive gems will have decayed to nothing, and the spare upper class clothing is being worn. The original suit got blood stained and ruined.
Lubik Human / male / warrior
ST:
11 Spear* +3 DX, 1D+1
DX: 12(15)
IQ: 13 Pole weapons(2), Literacy(1),
Priest(2), Swimming(1),
MA: 12 Boating(1), Running(2), Monster
followers I(2),
Theologian(2), Charisma(1)
Study: Detect lies, business sense
Holy
symbol
The Book of Father Thias
With The Book of Father
Thias and theologian talent, Lubik will be able to grant
new methods of experience gain to parishioners. He is not
qualified to be high priest yet. He needs charisma, detect
lies, and business sense first. Hopefully by the end of
Solo Adventure II he will have these abilities. Solo
Adventure III requires Lubik to be THE high priest of New
Orleans.
As can be seen on the experience table
at the top of this page, to get five more character points is
going to require about two thousand seven hundred and fifty
experience (2,750). This means about three times the
experience of the first adventure. That implies a lot more
fighting.
As the adventures progress they will be rigged to grant about
five character points for each. This means the fighting
will get more and more intense.