Pits of Hell
The Fifth Trumpet. 1
Then the fifth angel blew his trumpet, and I saw a star fall from
the sky to the earth. The star was given the key to the
shaft of the abyss; 2 he opened it and
smoke poured out of the shaft like smoke from an enormous
furnace. The sun and the air were darkened by the smoke
from the shaft. 3 Out of the smoke,
onto the land, came locusts as powerful as scorpions in their
sting. 4 The locusts were comanded to
do no harm to the grass in the land or to any plant or tree but
only to those men who had not the seal of God on their foreheads.
5 The locusts were not allowed to kill them
but only to torture them for five months; the pain they inflicted
was like that of a scorpion's sting. 6
During that time these men will seek death but will not find it;
they will yearn to die but death will escape them.
Revelation 9:1-6
The Chaos Embassy
Since live prisoners from hell are so
rare, the Chaos Embassy will pay anyone who can bring one
in. The live specimens are interorgated and studied.
Here is what the Chaos Embassy has learned of our enemies so far.
Name: Gnome
Attributes: ST 10 DX 6 IQ 8 8
extra points MA 10
Canibalistic: They prefer to eat the allied races, but will eat
each other.
Special effects: Dark
vision
Name: Drow
Attributes: ST 6 DX 10 IQ
8 8 extra points MA 12
Canibalistic: They prefer to eat the allied races, live and
slowly.
special effects: Mage
sight
Name: Ogre
Attributes: ST 25 DX 8 IQ
7 1 extra point MA 10
Canibalistic: They prefer to eat the allied races, children
especially.
Special effects: fire
resistance
(double exp needed for a point,
Giantism (ST / DX = number of hexes)
Dark vision
Name: Sprite
Attributes: ST 4, DX 12, IQ 8, 6 extra points
MA 8/16
Canibalistic: They prefer to eat the allied races, in large
stews.
Special effects: +3 DX
with thrown or missle weapons
Fly
Dark vision
Name: Troll
Attributes: ST 8 DX 8
IQ 8 8 extra points MA 10
Canibalistic: They prefer to eat the allied races, bone marrow
first.
Special effects: Only
one hex in size, unlike homeland trolls
Detect magic
Dark vision
Name: Goblin
Attributes: ST 9 DX 8
IQ 7 8 extra points MA 10
Canibalistic: They prefer to eat the allied races, in festive
bar-b-ques.
Special effects: Dark
vision
Entrance to the Pits
The entrance to the old Dwarven mine
shafts is guarded full time by a platoon of halberdiers.
Should any chaos creature get past them, there are several loaded
cannon aimed at the entrance. These are maned full time by
men with torches. The idea is that after fighting through
an entire platoon of halberd weilding soldiers, the cannon will
have plenty of time to be fired. Hopefully collapsing the
entrance itself.
The few teams that return from the pits
on successfull mission, or with prisoners, are guarded and
searched in the courtyard by Chaos Embassy soldier. Devices
are used to search them for Mithril and magical devices.
Any such found are confenscated and locked into solid iron
boxes. The teams' information is taken down, and any
prisoners brought are paid for. After the stuff in the
boxes has been sent to the Hall of Elven Magic, and treated for
curses, traps, and possession, they will be returned to the
team. This typically takes one week. In the event of
a major artifact it will take a Month, as the wizard's guild will
want to study it in detail.
Missions
Exploration: | Expand existing maps to add area. |
Rescue mission: | A team in the pits is cut off or trapped and needs rescue. |
Guard a Vein: | One of the remaining veins of mithril has been found. |
Supply: | Carry in supplies, healing potions, and ammo. Carry out mined ore. |
Explore a Gate: | A magical gate has been found. Take a team through and back. |
Burn a bridge: | There are many bridges over deep cracks and smoking pits. Chaos uses them to move troops. |
Install an Elevator: | Replace the old dwarven elevator. Used for rapid deployment to the deeper levels. |
Baby Sitting: | Many times nobles want to bag a chaos creature. They need profesional experienced protection. |
The demon spawning
There are pits within the
pits. It has been determined that these are used to grow
new demons. They are small black little things easily
identified by the sulfurous smoke coming out of them. The
chaos creatures treat them with respect and awe. Even
worshiping the holes. They cast their offerings into
them. People, magic, hearts, blood, and such. Over
the pit set into the wall, or on a dias, is usually a small
alter. There will be some kind of pagan idol on the
alter. They are usually enchanted as a proxy for some
greater evil so it can watch over the pit and the developement of
its children. Finding the location of one of these spawning
pits is extreamly valuable inteligence. Do not trie to take
one out, or disturb the idol. Exit the pits as soon as
possible and report the location. A properly equiped and
more advanced team will be sent in to clean it out.
The rains
Once every year it rains on the island
of Branya. This is when the forces of chaos try to retake
the surface of the island. Very few people survive this
experience. After being drafted and sent to Branya,
adventurers may do what ever they wish. They may join a
guild, take missions, or do nothing at all. It doesn't
matter. At the end of the year when it rains chaos will
find them and they will have to fight.
The throne room
Three missions in the entire history of
the war have come back from the sixth level of the pits.
All three reported finding an empty throne room with seven
thrones. A central throne at the end of the room, with
three on each side of it along the wall. Adventurers who
have sat on these thrones have undergone physical and mental
changes. Some growing horns, scales, even wings. It
has been theorized that allies captured by chaos who aren't eaten
are taken to this room and forced into the chairs to become chaos
creatures. Another theory has it that after being eaten the
remaining body parts are put in one of the chairs to magically
revive them into chaos creatures. Some advanced thinking on
the subject holds that all of the chaos creatures used to be
allies who were killed, eaten, and then revived into the twisted
being they are. Further that fighting the chaos creatures
is a no win proposition. That to make real progress one
should focus on the demons and devils behind the operation.