Magic
ENCHANTMENT COST NOTE WEEKS ST/DAY COST & COMPONENTS
Staff - U - 5 - start with rod, wand, or quarterstaff, etc.
Magic Fist spell 2000 3 235 -
Blur 3000 5 75 15
Slow Movement 500 1 15 40
Drop Weapon 500 1 20 40
Detect Magic 5000 3 100 1013 2 doses IQ+ poition($500): $13 ci
Light 500 1 10 40
Weakness ST 1000 A 1 70 430 4 doses ST- potion ($100), $13 ci
Clumsiness DX 1000 A 1 70 430 5 doses DX- potion ($80), $13 ci
Confusion IQ 1000 A 1 70 430 2 doses IQ- potion ($200), $13 ci
Avert 2000 3 25 190 1 dose Fear potion ($150), $40 ci
Detect Life 4000 4 50 450 1 dose Smell heighten ($200)
1 dose Acute Hearing ($250)
Darkness, radius 2000 A 4 20 25
Dark Vision 3000 3 25 517 1 dose Dark Vision potion ($500), $15 ci
Detect Enemies 6000 2 50 2425 2 doses Smell Heighten potion ($200)
2 doses Acute Hearing ($250)
1 dose Telepathy ($1500), $25 ci
Lock 500 1 15 40 seal
Knock 1000 2 15 40 key
Trip 1000 2 20 38
Speed Movement 1500 1 25 1020 1 dose Speed Movement potion ($1000), $20 ci
Dazzle Gem 250 0.42 10 20 1 $20 gem
Shock Shield 5000 6 125 100 1 dose Gun Powder ($100)
Shadow 1000 1 175 230 1 dose Sleep potion ($150), $80 ci
Far Vision 2500 4 70 45 2 fresh hawk's eyes ($20), $5 ci
Sleep 1000 1 125 330 2 doses Sleep potion ($150), $30 ci
reverse Missiles 5000 6 175 15
Rope 1000 1 50 480 6 doses DX- potion ($80)
Destroy Illusion 2000 2 270 25
Silent Movement 2000 4 25 25
Persuasiveness 12000 5 175 1500 1 dose Telepathy potion ($1500)
Freeze 5000 6 100 150 Fresh Basilisk brain & eyes ($150)
Fireball spell 5500 4 200 500 1 dose Pyrotic potion ($500)
Invisibility 6500 3 100 1500 1 dose Invisibility potion ($1500)
Mage Sight 6000 6 200 120
Magic Rainstorm 4500 6 125 35
Eyes-Behind 3000 3 50 465 1 dose Acute Hearing potion ($250)
one pickled dragonet ($100), $115 ci
Flight 10000 5 125 1235 1 dose Flight potion ($1200), $35 ci
Stone Flesh 4000 5 175 -
Slippery Floor 2000 C 4 20 26
Mobile Slippery Floor 4000 C 4 40 52
Sticky Floor 2000 C 4 20 26
Mobile Sticky Floor 4000 C 4 40 52
Curse 3500 A 4 25 380 1 dose ST- potion ($100)
1 dose DX- potion ($80)
1 dose IQ- potion ($200)
Fireproofing 5000 5 25 500 2 doses Fireproofing potion ($250)
Telekenesis 5000 4 120 540 1 dose Telekenisis potion ($500), $40 ci
Lightning spell 15000 D 10 375 150 1 silver slime, live ($150)
Dispel illusions 5000 6 175 -
Spell Shield 6000 6 225 -
Telepathy 20000 5 100 3600 2 doses Telepathy ($1500)
1 dose IQ+ potion ($600)
Glamor 4000 5 160 -
Fresh Air 3000 3 25 515 1 dose Water Breathing ptotion ($500), $15 ci
Gem: Wolf, 6 turn 500 C 1 25 - Must start with a $40 gem
Gem: Wolf, 12 turn 1000 C 1 50 - Must start with a $40 gem
Gem: Myrmidon, 6 turn 500 C 1 25 - Must start with a $40 gem
Gem: Myrmidon, 12 turn 1000 C 1 50 - Must start with a $40 gem
Gem: Bear, 6 turn 1000 C 2 25 - Must start with a $80 gem
Gem: Bear, 12 turn 2000 C 2 50 - Must start with a $80 gem
Gem: Gargoyle, 6 turn 1000 C 2 25 - Must start with a $80 gem
Gem: Gargoyle, 12 turn 2000 C 2 50 - Must start with a $80 gem
Gem: Giant, 6 turn 2000 C 3 75 - Must start with a $285 gem
Gem: Giant, 12 turn 4000 C 3 150 - Must start with a $285 gem
Gem: 4-Hex dragon, 6 turn 2000 C 3 75 - Must start with a $285 gem
Gem: 4-Hex dragon, 12 turn 4000 C 3 150 - Must start with a $285 gem
Gem: 7-Hex dragon, 6 turn 4000 C 4 200 - Must start with a $600 gem
Gem: 7-Hex dragon, 12 turn 8000 C 4 400 - Must start with a $600 gem
Quiver of Replenishment 1000 2 20 35 quiver
Replenish with silver arrow 5000 6 150 60 quiver
must start with silver arrow
Replenish, silver, DX+1 15000 10 150 600 quiver
silver arrow
1 dose DX+ potion ($600)
Amulet: vs. Drunkenness 1500 2 150 30 1 bottle good wine ($30)
Amulet: vs. Drowning 2000 1 210 1100 1 dose DX+ potion ($600)
Water Breathing ($500)
Amulet: vs. creature 3000 3 125 300 2 doses Fear potion ($150)
Amulet: vs. one elemental 3000 3 125 300 2 doses Fear potion ($150)
Amulet: vs. all elementals 5000 4 175 480 3 doses Fear potion ($150), $30 ci
Amulet: vs. Disease 10000 5 25 1420 3 doses Healing potion ($150)
1 dose Simple Poison ($120)
1 dose Plant Poison ($200)
1 dose Insect Poison ($150)
1 dose Pyrotic potion ($500)
1-Hex Pentagram 2000 B 3 125 -
Maintain Illusion hex 3000 B 5 75 -
Maintain Image hex 1400 B 3 20 -
Ring of Control 10000 E 18 25 - ring
2-hex Magic Carpet 10000 5 75 1200 1 dose Flight potion ($1200)
must start with a $500 carpet
4-hex Magic Carpet 20000 5 150 1200 1 dose Flight potion ($1200)
must start with a $1000 carpet
7-hex Magic Carpet 50000 5 375 1200 1 dose Flight potion ($1200)
must start with a $2000 carpet
Serpent Torc 2000 3 75 95 must start with silver beads ($55)
must start with a snake's backbone
Restring Broken Torc 500 1 20 40 must start with a snake's backbone
Limiting Spell 1000 2 25 35 Immune to doubling rule
Expunge Spell 2000 3 125 - Immune to doubling rule
Staff of Power - U 4 10 - Immunity to drop weapon
Immunity to break weapon
Iron Flesh 16000 D 10 250 366 1/20 of the hide of a 14-hex dragon ($1600)
Teleport 15000 D 10 400 25
Giant Rope 2000 1 275 960 12 doses DX- potion ($80)
Astral Projection 20000 6 175 2200 1 dose Flight potion ($1200)
2 doses Telekinesis potion ($500)
Hammertouch 5000 N 6 75 100 1 dose Gunpowder ($100)
Unnoticeability 5000 2 200 1540 1 dose Telepathy ($1500), $40 ci
Long-Distance Telepathy 20000 5 125 3000 2 doses Telepathy ($1500)
Insubstantiality 21000 5 125 3200 1 dose Invisibility ($1500)
1 dose Flight ($1200)
1 dose Telekenisis ($500)
Cleansing 50000 D 10 75 3770 1 dose Universal Antidote
1 dose Pyrotic
1 dose Simple, & Plant poison
1 dose Insect poison
2 doses Healing
Spellsniffer 20000 D 10 125 1020 1 dose IQ+ potion ($600), $420 ci
Little Death 10000 5 75 1200 8 doses Sleep potion ($150)
Geas 5000 6 100 150 1 dose Fear potion ($150)
Shapeshifting 10000 D 10 175 35
Wizard's Wrath spell 40000 F 25 375 -
Long-Distance Teleport 50000 F 25 500 65
W.O.C. 20000 F 25 50 25
Crystal Ball 50000 G 40 175 - must start with a $250 crystal sphere
Flamming Weapon 10000 C 5 50 1270 1 dose Fireproofing ($250)
2 doses Pyrotic ($500), $20 ci
Flamming Missile Weapon 20000 10 350 2540 2 doses Fireproofing ($250)
4 doses Pyrotic ($500), $40 ci
Wards 6000 5 250 125 Each of the five wards must be made
from a $125 gem or carving.
ST battery 1pt 1000 B 1 40 380 2 doses Healing ($150), $80 ci
must start with a gem worth at least $1000
ST battery 5pt 5000 B 2 50 1800 12 doses Healing ($150), $80 ci
Must start with a gem worth at least $1000
Charm (+1) 30000 D 10 245 1650 1 dose ST+ potion
1 dose DX+ potion
1 dose IQ+ potion
Charm (+2) 100000 F 25 225 2150 1 dose ST+ potion
1 dose DX+ potion
1 dose IQ+ potion
1 dose Telekinesis
Increase ST+ 2000 A 3 75 -
Increase DX+ 2000 A 3 75 -
Increase IQ+ 2000 A 3 75 -
Magic Fist rod(1D-2) 1000 B 1 225 30
Fireball rod(1D-1) 2000 B 1 225 1000 2 doses Pyrotic potion ($500)
Lightning-bolt rod(1D) 5000 B 4 250 190 1 live silver slime ($150)
Wizard's Wrath rod(1D+1) 10000 B 6 450 125
Unicorn Horn 6500 2 75 2520 1 dose Universal Antidote, $20 ci.
drinking vessle
Gate Key 10000 4 170 1500 1 dose Telpathy potion ($1500)
must start with $100 silver key
Gate Lock 5000 4 75 500 1 dose Telekinesis potion ($500)
Must start with $100 silver key
Bound Small Demon 20000 E 18 200 - Requires one large ($1000+) gem or statue.
Wizard must have IQ: 24+
Amulet of Skepticism 4000 5 100 55 1 well-rotted zombie's eye ($30), $25 ci.
Hand of Glory 4000 4 75 35 $35 ci.
must start with hand ($1000)
Lense of Translation 6000 B 6 200 10 must start with lense ($200)
Adding 1 language to lens 8000 B 6 350 10
Zombie Ring 3000 4 100 10
Proxy - U 20 25 1500 1 dose Telepathy ($1500)
Weapon/Armor + 1000 A 2 75 40