Magic
ENCHANTMENT COST NOTE WEEKS ST/DAY COST & COMPONENTS Staff - U - 5 - start with rod, wand, or quarterstaff, etc. Magic Fist spell 2000 3 235 - Blur 3000 5 75 15 Slow Movement 500 1 15 40 Drop Weapon 500 1 20 40 Detect Magic 5000 3 100 1013 2 doses IQ+ poition($500): $13 ci Light 500 1 10 40 Weakness ST 1000 A 1 70 430 4 doses ST- potion ($100), $13 ci Clumsiness DX 1000 A 1 70 430 5 doses DX- potion ($80), $13 ci Confusion IQ 1000 A 1 70 430 2 doses IQ- potion ($200), $13 ci Avert 2000 3 25 190 1 dose Fear potion ($150), $40 ci Detect Life 4000 4 50 450 1 dose Smell heighten ($200) 1 dose Acute Hearing ($250) Darkness, radius 2000 A 4 20 25 Dark Vision 3000 3 25 517 1 dose Dark Vision potion ($500), $15 ci Detect Enemies 6000 2 50 2425 2 doses Smell Heighten potion ($200) 2 doses Acute Hearing ($250) 1 dose Telepathy ($1500), $25 ci Lock 500 1 15 40 seal Knock 1000 2 15 40 key Trip 1000 2 20 38 Speed Movement 1500 1 25 1020 1 dose Speed Movement potion ($1000), $20 ci Dazzle Gem 250 0.42 10 20 1 $20 gem Shock Shield 5000 6 125 100 1 dose Gun Powder ($100) Shadow 1000 1 175 230 1 dose Sleep potion ($150), $80 ci Far Vision 2500 4 70 45 2 fresh hawk's eyes ($20), $5 ci Sleep 1000 1 125 330 2 doses Sleep potion ($150), $30 ci reverse Missiles 5000 6 175 15 Rope 1000 1 50 480 6 doses DX- potion ($80) Destroy Illusion 2000 2 270 25 Silent Movement 2000 4 25 25 Persuasiveness 12000 5 175 1500 1 dose Telepathy potion ($1500) Freeze 5000 6 100 150 Fresh Basilisk brain & eyes ($150) Fireball spell 5500 4 200 500 1 dose Pyrotic potion ($500) Invisibility 6500 3 100 1500 1 dose Invisibility potion ($1500) Mage Sight 6000 6 200 120 Magic Rainstorm 4500 6 125 35 Eyes-Behind 3000 3 50 465 1 dose Acute Hearing potion ($250) one pickled dragonet ($100), $115 ci Flight 10000 5 125 1235 1 dose Flight potion ($1200), $35 ci Stone Flesh 4000 5 175 - Slippery Floor 2000 C 4 20 26 Mobile Slippery Floor 4000 C 4 40 52 Sticky Floor 2000 C 4 20 26 Mobile Sticky Floor 4000 C 4 40 52 Curse 3500 A 4 25 380 1 dose ST- potion ($100) 1 dose DX- potion ($80) 1 dose IQ- potion ($200) Fireproofing 5000 5 25 500 2 doses Fireproofing potion ($250) Telekenesis 5000 4 120 540 1 dose Telekenisis potion ($500), $40 ci Lightning spell 15000 D 10 375 150 1 silver slime, live ($150) Dispel illusions 5000 6 175 - Spell Shield 6000 6 225 - Telepathy 20000 5 100 3600 2 doses Telepathy ($1500) 1 dose IQ+ potion ($600) Glamor 4000 5 160 - Fresh Air 3000 3 25 515 1 dose Water Breathing ptotion ($500), $15 ci Gem: Wolf, 6 turn 500 C 1 25 - Must start with a $40 gem Gem: Wolf, 12 turn 1000 C 1 50 - Must start with a $40 gem Gem: Myrmidon, 6 turn 500 C 1 25 - Must start with a $40 gem Gem: Myrmidon, 12 turn 1000 C 1 50 - Must start with a $40 gem Gem: Bear, 6 turn 1000 C 2 25 - Must start with a $80 gem Gem: Bear, 12 turn 2000 C 2 50 - Must start with a $80 gem Gem: Gargoyle, 6 turn 1000 C 2 25 - Must start with a $80 gem Gem: Gargoyle, 12 turn 2000 C 2 50 - Must start with a $80 gem Gem: Giant, 6 turn 2000 C 3 75 - Must start with a $285 gem Gem: Giant, 12 turn 4000 C 3 150 - Must start with a $285 gem Gem: 4-Hex dragon, 6 turn 2000 C 3 75 - Must start with a $285 gem Gem: 4-Hex dragon, 12 turn 4000 C 3 150 - Must start with a $285 gem Gem: 7-Hex dragon, 6 turn 4000 C 4 200 - Must start with a $600 gem Gem: 7-Hex dragon, 12 turn 8000 C 4 400 - Must start with a $600 gem Quiver of Replenishment 1000 2 20 35 quiver Replenish with silver arrow 5000 6 150 60 quiver must start with silver arrow Replenish, silver, DX+1 15000 10 150 600 quiver silver arrow 1 dose DX+ potion ($600) Amulet: vs. Drunkenness 1500 2 150 30 1 bottle good wine ($30) Amulet: vs. Drowning 2000 1 210 1100 1 dose DX+ potion ($600) Water Breathing ($500) Amulet: vs. creature 3000 3 125 300 2 doses Fear potion ($150) Amulet: vs. one elemental 3000 3 125 300 2 doses Fear potion ($150) Amulet: vs. all elementals 5000 4 175 480 3 doses Fear potion ($150), $30 ci Amulet: vs. Disease 10000 5 25 1420 3 doses Healing potion ($150) 1 dose Simple Poison ($120) 1 dose Plant Poison ($200) 1 dose Insect Poison ($150) 1 dose Pyrotic potion ($500) 1-Hex Pentagram 2000 B 3 125 - Maintain Illusion hex 3000 B 5 75 - Maintain Image hex 1400 B 3 20 - Ring of Control 10000 E 18 25 - ring 2-hex Magic Carpet 10000 5 75 1200 1 dose Flight potion ($1200) must start with a $500 carpet 4-hex Magic Carpet 20000 5 150 1200 1 dose Flight potion ($1200) must start with a $1000 carpet 7-hex Magic Carpet 50000 5 375 1200 1 dose Flight potion ($1200) must start with a $2000 carpet Serpent Torc 2000 3 75 95 must start with silver beads ($55) must start with a snake's backbone Restring Broken Torc 500 1 20 40 must start with a snake's backbone Limiting Spell 1000 2 25 35 Immune to doubling rule Expunge Spell 2000 3 125 - Immune to doubling rule Staff of Power - U 4 10 - Immunity to drop weapon Immunity to break weapon Iron Flesh 16000 D 10 250 366 1/20 of the hide of a 14-hex dragon ($1600) Teleport 15000 D 10 400 25 Giant Rope 2000 1 275 960 12 doses DX- potion ($80) Astral Projection 20000 6 175 2200 1 dose Flight potion ($1200) 2 doses Telekinesis potion ($500) Hammertouch 5000 N 6 75 100 1 dose Gunpowder ($100) Unnoticeability 5000 2 200 1540 1 dose Telepathy ($1500), $40 ci Long-Distance Telepathy 20000 5 125 3000 2 doses Telepathy ($1500) Insubstantiality 21000 5 125 3200 1 dose Invisibility ($1500) 1 dose Flight ($1200) 1 dose Telekenisis ($500) Cleansing 50000 D 10 75 3770 1 dose Universal Antidote 1 dose Pyrotic 1 dose Simple, & Plant poison 1 dose Insect poison 2 doses Healing Spellsniffer 20000 D 10 125 1020 1 dose IQ+ potion ($600), $420 ci Little Death 10000 5 75 1200 8 doses Sleep potion ($150) Geas 5000 6 100 150 1 dose Fear potion ($150) Shapeshifting 10000 D 10 175 35 Wizard's Wrath spell 40000 F 25 375 - Long-Distance Teleport 50000 F 25 500 65 W.O.C. 20000 F 25 50 25 Crystal Ball 50000 G 40 175 - must start with a $250 crystal sphere Flamming Weapon 10000 C 5 50 1270 1 dose Fireproofing ($250) 2 doses Pyrotic ($500), $20 ci Flamming Missile Weapon 20000 10 350 2540 2 doses Fireproofing ($250) 4 doses Pyrotic ($500), $40 ci Wards 6000 5 250 125 Each of the five wards must be made from a $125 gem or carving. ST battery 1pt 1000 B 1 40 380 2 doses Healing ($150), $80 ci must start with a gem worth at least $1000 ST battery 5pt 5000 B 2 50 1800 12 doses Healing ($150), $80 ci Must start with a gem worth at least $1000 Charm (+1) 30000 D 10 245 1650 1 dose ST+ potion 1 dose DX+ potion 1 dose IQ+ potion Charm (+2) 100000 F 25 225 2150 1 dose ST+ potion 1 dose DX+ potion 1 dose IQ+ potion 1 dose Telekinesis Increase ST+ 2000 A 3 75 - Increase DX+ 2000 A 3 75 - Increase IQ+ 2000 A 3 75 - Magic Fist rod(1D-2) 1000 B 1 225 30 Fireball rod(1D-1) 2000 B 1 225 1000 2 doses Pyrotic potion ($500) Lightning-bolt rod(1D) 5000 B 4 250 190 1 live silver slime ($150) Wizard's Wrath rod(1D+1) 10000 B 6 450 125 Unicorn Horn 6500 2 75 2520 1 dose Universal Antidote, $20 ci. drinking vessle Gate Key 10000 4 170 1500 1 dose Telpathy potion ($1500) must start with $100 silver key Gate Lock 5000 4 75 500 1 dose Telekinesis potion ($500) Must start with $100 silver key Bound Small Demon 20000 E 18 200 - Requires one large ($1000+) gem or statue. Wizard must have IQ: 24+ Amulet of Skepticism 4000 5 100 55 1 well-rotted zombie's eye ($30), $25 ci. Hand of Glory 4000 4 75 35 $35 ci. must start with hand ($1000) Lense of Translation 6000 B 6 200 10 must start with lense ($200) Adding 1 language to lens 8000 B 6 350 10 Zombie Ring 3000 4 100 10 Proxy - U 20 25 1500 1 dose Telepathy ($1500) Weapon/Armor + 1000 A 2 75 40