Single player mode

GRATIS ON YOUR
                NEW PLANET!

This New Planet is seeking an Apotheose to free it from its lifeless state.

RIVERS!  LAKES!  OCEANS!

The New Planet seeks one who is ready to gamble the lives of their god slaves for profit and power.
Demigods will rise up and shout your praise.
Visit the New Planet for more information on how to take possession.

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< arriving new planet >
Hello there!  I'm Glemarious.  [takes them on a quick tour]

1	Time travel area from 6 million b.c.e. to 2 million a.c.e.

2	153 largest objects in the solar system with accurate placement by date

3	initial formation of planets done with dust particles, gravity, and friction

4	terra forming is done by spilling blood.  In the traditions of the ancient gods the blood becomes the oceans and causes life to grow.

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Solo player combat with no five second time limit, and an unlimited supply of personnel.

A consequence free environment to gain some familiarity with the interface, the combat system, and explore the environment.

Once a character has made it to Apotheose (25 Strength through experience gain), the player can start multiplayer with the HTH combat simulator and beginning characters sired by the same.

HTH combat simulator

1	Hex spread area

2	Spectator gambling data around area

3	Server Client Internet, switch on load

4	Action stat tracking as turns progress
	Damage stats analysis as turns progress

5	Victory conditions and payoff ratios

6	Sheet swapping and judgment of the duel

7	Victor declared and logged, bets paid off and collected

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Hex spread area

hex spread simulator:  The simulator is both an editor and a turn based simulation.  The graphical quality starts poor and as the arena owner gains digits in coin the resolution, textures, and rendering increase in quality.

Arena owner may spend money on special events like flooding with water, purchasing animals, and execution of prisoners.

All weapons and Armor that enter the arena become the property of the victor slaves' owner, if the victor slave can carry them out.  For this reason, and for the handling of badly wounded or unconscious bodies the patrons may invest in non-combatant slaves called "attendants".

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Spectator gambling data around area

Each spectator my bring a chattel of combatant slaves, but only the Arena owner has slave facilities.

Slave facilities include:
	Chiurgery rooms with adjacent Morgue
	chattel storage areas with independent entrances and access to the arena
	Chattel display area for slaves that are up for sale
Spectator area includes:
	Food vendors
	Drinks vendors
	Peasants

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Server Client Internet, switch on load

A game that is launched by double click it goes directly into Client mode, logs onto the Internet and does validation with the central server.  Once registered and e-mail address is verified, the client is activated.  Activation now means the Client has 100,000 coins.  Clients may build their stable of Slaves and attendants offline or online by spending these coins.  Activities that occur offline or online are here to fore called "downturns."

A Client that is already activated, has a stable, and is ready to gamble, will find a list of active servers at the central server.  By selecting one, a week of downturn passes and the Patron arrives at the chosen arena.  They may start gambling if they already have money.  If they have no money or wish to experience their stable they may put slaves in the challenge queue.  Slaves in the challenge queue will fight whether the patron stays, leaves, Welches, or goes Link-Dead.

Prices

For Clients 
attendant
Spy for scoping out the competition
slave
	combat
	personal
	sex, for combat slave morale
Guard for slave handling and slave quality judging
Chiurgen
	maggots
	honey farm
	bandages industry
	splints
	Anatomy references
	hot iron
Husbandman for animal handling, feeding, and quality judging
animal
Peasants (always stay home)

A game that is launched from command prompt with the switch -server or from double click with the "-server" switch appended to the properties of the program Icon will go directly into server mode.  A server that has no record of Activation, or stable, or patron, will generate and error message and shut down.  Otherwise the server reports to the central server and submits a plea for Authorization.  Once registered and voice-comm is verified the server is activated and an executioners axe is awarded to the patron.  The patron may now develop their arena in downturn or online if they wish to be visited.

An arena may not host combats of greater experience that the patron has in their own stable.  The purchase of exotic animals may be used to supplement this experience.  Experienced slaves may not be sold to inexperienced patrons.  All animals are purchased from the central server.  This is considered an outgoing expenditure.  All other money activities, the purchase of slaves, paying for chiurgery, and gambling are considered "conservation of coin."  As coin may neither be created or destroyed and the total must remain constant.  The only time coin is created is when a new client is activated.  New clients may be purchased online with US dollars from the central server.

Prices

For Arena Owners
Architect
	Arena foundation per hex (a dug pit so cowards can't escape)
	Archi-scaping
	rocks
	water depths
	sand bed
	wall height
	fire
		pit
		pedestal
		alter
		Torch
	Gate: iron, wooden, lattice
	Door: iron, wooden, lattice.
	Canopy over arena
	Tiered seating
	Chiurgery rooms
	Morgue
	chattel storage areas with independent entrances and access to the arena
	Chattel display area for slaves that are up for sale
executioner
Announcer (two minimum)
Guard for slave handling and slave quality judging
Broker for slave sales
Husbandman for animal handling, feeding, and quality judging
Food vendors
Drinks vendors

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Action stat tracking as turns progress

Damage stats analysis as turns progress

At the beginning of a match the slaves stats are concealed from each other and the patrons.  As actions and dice rolls are made the minimum possible stats for that slave are posted.

Some contestants are fearful at first, and there may be a few rounds where they just shift and refuse to charge. Later, drums can be made an equipment item advertised and sold from the arena.

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Victory conditions and payoff ratios

The arena patron sets the queue cycle.  The queue cycle is 7 long, and filled with one of three types of match in any combination they wish.  At the end of the cycle the patron may click to repeat, log, make a new cycle, or declare "the day".

The three types of combat are:

Practice: 5 experience points to the victor.  No animals.  The participants may not gamble on each other.  The combatants hands are tied closed with nerf cesti.  Nerf cesti prevent dirty attacks, pins, and throws.  In addition Nerf Cesti prevent the scooping up of any item on the arena floor to be used as a weapon.  Surrender is unacceptable (nerf cesti prevent the opening of doors anyway) and victory is only declared when one slave is unconscious or dead.  Nerf cesti do subdue damage, this is half normal damage except on a critical hit.

Blood: 1 experience point per point of damage done, the opponents DX in experience to the victor.  The combatants are released on each other.  The arena may be littered with rocks for use in throwing or increasing Hand damage.  Dirty fighting is permissible as is subdue damage.  There is no minus to hit when attempting to subdue, damage is subdue type except on a critical hit.  Dirty fighting is taken at the following minuses to hit.  Gouge eye DX-6, opponent is blind in one eye on 3 points of damage, or blinded temporarily for less.  Groin shot DX-4 gives the opponent DX-4 on their next action, DX-3 the next turn, DX-2 the turn after that, and DX-1 on the 3rd turn after being struck.  Choking my only be done to a pinned opponent and will kill them if held long enough past unconsciousness.  Victory is possible when the opponent goes unconscious, dies, flees to the exit, or surrenders by "tapping out".  These are all called a "moment for mercy."  The other Combatant gains a victory at this moment by "showing mercy".  Any fighting after a "moment for mercy" is the fourth kind of Fighting dirty.   Any dirty fighting causes the owner of the victor to pay the owner of the losers' chiurgery/burial expenses for that match.  Hence the only time choking is permissible and not considered fighting dirty is when a pinned opponent refuses to "tap out"

To the Death:  Even if the opponent is struck unconscious or surrenders, they must be killed for a victory to be declared.  Failure to achieve a death means both combatants become prisoners of the Arena owner, and they may be scheduled for execution as entertainment between rounds on another day.  There is no such thing as mercy, or dirty fighting in a fight to the death.

Execution of a prisoner on the same day of their capture, or if they are still wounded in the slightest is considered "wicked" and tarnishes the reputation of the arena.  The Arena will be listed as "uncivilized" on the Central Server lists, and the option for practice fights is removed.  It is replace for the option of a grudge match.  During a grudge match the executioners' sword is place in the middle of the arena for the combatants to fight over and use on each other.

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Sheet swapping and judgment of the duel

After the match is done while the bodies are being taken out and the victor does their salute, the character sheet of both combatants are swapped.  They are analyzed.  If any cheating is discovered or client/server program mods revealed the match is judged against the offender.

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Victor declared and logged, bets paid off and collected

Failure to pay a off a bet, or cover expenses from dirty fighting, marks the patron as criminal, they may be captured and possibly executed at a later date.  Welching on a bet is usually only done by a patron that is on their last slave, as sneaking out requires them to abandon all stabled properties.  If someone Welches and leaves stabled properties behind, the debt is paid with a slave(s) of near value the remainder going to the Arena owner.

The victor is awarded experience points.

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addenda

names
	difficult
	spectatcula