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GM I
Bad and Stupid
Part 008

     The following series of bad guys are doomed to fail.  Most of them will never cross paths with Uncle and the Girls, except the last one "Grand Master of Thieves."  He will actively seek them out.  The others can be used to add a little color to a GM's other settings or towns if they wish.  Or not. These bad guys progress from just lame to criminally ignorant.  Enjoy!


The Un-burglar
     This one is stupid by way of good intentions.  If the GM ever needs to explain why the burglar the party just killed had so much money on him, just read this bio.  It proves that putting too many limits on yourself can lead to disaster.

     Geffin wants to be a good guy, but he doesn't want anyone to know.   The best way to be a good guy is through giving charity.  He figures.  But it has to be done in secret.  No one can know that it is him.  He has to figure out a way to give away money without the chance that anyone will know.
     So he decided to become an un-burglar.  He apprenticed himself to the thieves guild and learned all the requisite talents.  Now he figures he can sneak into people's houses at night and leave money instead of taking it.  The idea of this tickles him on the inside to no end.
     But where will he get the money.  He can't just steal it, and then give it to some one else.  And he can't risk a dangerous job where he might get killed before he gets the chance to give away any money.  So he learns to read and write and he takes a job as a shop worker / scribe.


Geffin        (human/male/un-burglar)
St:  8(    )   hands: 1-4
Dx: 12(    )   armor: 0
Iq: 12(    )   job: shop worker $10, risk 0/20
Ma: 10(    )   cash: $250

     literacy, silent movement(2), thief(2)
     studied: master thief

     It takes him fifteen weeks to save up enough cash for one raid as an un-burglar.  At this rate he can do three runs a year.  In his free days he cases out possible locations and finds a family worthy of some financial help.
     So finally the night comes.  He dons his dark clothes, readies his cushioned bag of coins, and steals quietly out into the night.  Of course he failed to realize one thing.  Being a scribe is safe.  There is no risk.  But breaking into people's homes, what ever the reason, is very dangerous.  Particularly when a dad with small children wakes up to find a strange figure dressed all in black in his room.
    
     Burglar:  risk 5/14
     In my test of this character design, Geffin failed his first risk roll, and was killed his first night out.  But at least his wish was granted.  No one ever knew he wanted to give money away.

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