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The Draft

     The draft stated that every year, each race would send a thousand of their greatest warriors to fight on the small island until the minions of hell were driven back to the pits from whence they came. A draft lasts for one year. Anyone who lives through three hundred and sixty five days on Branya has completed their term. Any time spent on the island after that is considered volunteer work.

     This was originally intended to take the best and send them to the war. But as is typical of the rich and powerfull they found a way for others to go instead. Any time a Noble's son is drafted a special type of slave is purchased to go in his place. This trickled down to the Merchant class who send peasants instead. A knight will send a serfs instead their own son. The only one's left who actually go to Branya when drafted are commoners. The result of all this is the status of draftees is usually very low.
     Another result of this is the freeing of all slaves sent to Branya. This has grown into quite a tradition. Anyone who completes their term of three hundred sixty five consecutive days on Branya is promoted to the next rung on the social ladder. The ladder, the name of its rungs, and their powers is listed below. To determine the social status of a new draftee just roll one dice.
     The single most important restriction on a given social status is the type of money they may use. For instance only royalty may use mithril. There are also some restrictions on head gear.

ROLL STATUS CURRENCY      POWERS
       
  Emperor/
 Empress
Mithril      May execute kings
       
Royal      
  King/Queen Mithril      May appoint Dukes, may hold fief (kingdom) from lord, may wear mithrill.
  Prince/
 Princess
Mithril      May speak law, may wear mithril except on head.
       
Noble      
  Duke/
 Duches
Gold      May appoint Oerls, may hold fief (duchy) from lord, may wear gold on head.
  Marquies/
 Marchioness
Gold      May appoint Viscounts, may hold fief (march) from lord.
  Oerl/
 Countess
Gold      May appoint Barrons, may hold fief (county) from lord, may enact high justice.
  Viscount/
 Vicountess
Gold      Stand in or temporary replacement for the Oerl. When the Oerl is absent the Viscount has the power.
  Baron/
 Baroness
Gold      May knight, may hold fief (barony) from lord, may own magical gates for trade, and may wear gold around kneck.
       
Gentry      
  Baronet/
 Lady
Gold      If your Father and Grandfather served in the wars, and you have an annual income of 1,000 peices of gold, then this title can be yours for the price of 1,095 peices of gold. May wear gold at waist.
  Knight/
 Lady
Gold      May create squires. May own serfs, may hold fief (manor) from lord, may wear gold spurs.

6

Squire/
 Lady
Gold      May wear coif on head (stops 1 point of damage). May build military instillation, buy slaves, hold land (fort) from lord, have personal possessions, and own any of these in absentee through a slave or serf.
     

Commoners

     

5

Freeman/
 Freewoman
Silver      May wear a cap or hat if desired. May own slaves, land, personal possessions, and may own land (shop) or in absentee through a slave.

4

Peasant Copper      Must braid hair. May own a building and personal possessions and accumulate either as wealth.

2-3

Serf Barter      Must braid hair and shave face. May own personal possessions, and accumulate them as wealth.

1

Slave None      Must shave entire head and face. One can always tell a freed slave in Branya by how new the hair growth on their head is. No one asks for a crew cut.

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