Big Book of AV Boners

Posted 2006 08 04

Shiboe

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Level 60 Orc Hunter

Guild: 

The Fallen

Realm: 

Frostwolf





Cause it's utterely disgusting how pathetic horde AV is lately, it's about time I gave you guys the knowledge to at least know why your asses are getting rammed so hard, and so often.

The Start:
Believe it or not, charging SH bunker IS THE DUMBEST THING YOU CAN DO. Just stop. The start is critical both in where you go, and with how many.

Optimally: (vs's alliances current strat)
- 3 to 5 go SH Bunker
- 7 to 10 go SF GY
- 7 to 10 go SH GY
- 3 to 5 go Balinda
- 7 to 10 go to SH GY but focus on alliance zerg, following them. Stick to them and keep them slow

The Reaction:
- 3 to 5 at SH bunker STAY TILL CAPS
- 3 to 5 at SF GY STAY TILL CAPS, other 3 to 5 go to balinda to finish
- 7 to 10 at SH GY STAY TILL CAPS
- origional Balinda kills stay till dead
- 7 to 10 roamers, keep on the alliance zerg till dead or everything capped.

The Rotation:
- 3 to 5 from SF move up to SH GY, stay there and let NO ONE pass (mage/hunter/warrior great for this)
- 3 to 5 RUSH PAST EVERYTHING take north tower, DEFEND
- 3 to 5 RUSH PAST EVERYTHING take south tower, DEFEND
- 3 to 5 cap IW bunker, DEFEND
- 3 to 5 RUSH PAST EVERYTHING take relief hut, DEFEND
- 12 to 15, push straight up to SP, fighting everything you can, and pressuring, point is to give everyone else some breathing room by holding alliance

The Finish:
- 3 to 5 stay at SH, Defend and let NO ONE pass
- 17 to 20 push on SP, try and cap, but mainly keep alliance busy
- 3 to 5 stay on relief hut, DEFEND
- 7 to 10 clear generals room and kill general

Notes:
- If you take a GY ALWAYS leave at least 3 defenders till it caps, after that, 2 people at minimum should be gaurding until it has been choked off (there is a point up ahead that blocks alliance from reaching the GY)

- Bunkers are almost worthless after the patch. GY's are the immediate priority, bunkers can be capped by ONE PERSON after a GY is held and provides a choke point for the Bunker. I know, I've solo capped everything and killed everything here save for the general (yes, that means I've soloed Ivus too scrubs).

- If you see something undefended or 1 person defending, CAP THAT $!@%. Again, everything here can be solo'ed, the only hard part is defense.

- That said, if you see no one or 1 person defending a recently turned flag, HELP DEFEND. ESPECIALLY if you see 2 alliance running towards it. You defending that GY is 10x more important than you throwing your life away to a zerg in the lake bed.

- PAY ATTENTION. Don't run by undefended GY's. Don't let a scrub alliance run by you unmolested. Don't let summoning druids sit unmolested. Don't let a single rogue cap both Frostwolf towers with no resistance. Don't let a GY get ninja'ed. Don't let a flight commander waltz by you back to his base.

- Don't be a lemming. If horde have SH and are pushing SP, and you see 40 horde on the road fighting 40 alliance on the road, DON'T be a dumbass lemming. Cut down and left, go under the bridge, and cap an undefended GY, tower, or relief hut.


Seriously guys, there was a time when enough good people played to make horde unstoppable. The current state is disgracefull for people like me who know what it could be and see the dumb that it is. Alliance HAVEN'T gotten better, we have gotten, much much worse. Or, we have rotated in new players who are much much worse.

THE END.