Posted 2006 08 04
Shiboe |
Level
60 Orc Hunter
|
|
Guild: |
The Fallen |
Realm: |
Frostwolf |
Cause it's utterely disgusting how pathetic horde AV is lately,
it's about time I gave you guys the knowledge to at least know why
your asses are getting rammed so hard, and so often.
The
Start:
Believe it or not, charging SH bunker IS THE DUMBEST
THING YOU CAN DO. Just stop. The start is critical both in where you
go, and with how many.
Optimally: (vs's alliances current
strat)
- 3 to 5 go SH Bunker
- 7 to 10 go SF GY
- 7 to 10
go SH GY
- 3 to 5 go Balinda
- 7 to 10 go to SH GY but focus
on alliance zerg, following them. Stick to them and keep them slow
The Reaction:
- 3 to 5 at SH bunker STAY TILL CAPS
- 3 to 5 at SF GY STAY TILL CAPS, other 3 to 5 go to balinda to
finish
- 7 to 10 at SH GY STAY TILL CAPS
- origional Balinda
kills stay till dead
- 7 to 10 roamers, keep on the alliance zerg
till dead or everything capped.
The Rotation:
- 3
to 5 from SF move up to SH GY, stay there and let NO ONE pass
(mage/hunter/warrior great for this)
- 3 to 5 RUSH PAST
EVERYTHING take north tower, DEFEND
- 3 to 5 RUSH PAST EVERYTHING
take south tower, DEFEND
- 3 to 5 cap IW bunker, DEFEND
- 3
to 5 RUSH PAST EVERYTHING take relief hut, DEFEND
- 12 to 15,
push straight up to SP, fighting everything you can, and pressuring,
point is to give everyone else some breathing room by holding
alliance
The Finish:
- 3 to 5 stay at SH, Defend
and let NO ONE pass
- 17 to 20 push on SP, try and cap, but
mainly keep alliance busy
- 3 to 5 stay on relief hut, DEFEND
-
7 to 10 clear generals room and kill general
Notes:
-
If you take a GY ALWAYS leave at least 3 defenders till it caps,
after that, 2 people at minimum should be gaurding until it has been
choked off (there is a point up ahead that blocks alliance from
reaching the GY)
- Bunkers are almost worthless after the
patch. GY's are the immediate priority, bunkers can be capped by ONE
PERSON after a GY is held and provides a choke point for the Bunker.
I know, I've solo capped everything and killed everything here save
for the general (yes, that means I've soloed Ivus too scrubs).
-
If you see something undefended or 1 person defending, CAP THAT $!@%.
Again, everything here can be solo'ed, the only hard part is defense.
- That said, if you see no one or 1 person defending a
recently turned flag, HELP DEFEND. ESPECIALLY if you see 2 alliance
running towards it. You defending that GY is 10x more important than
you throwing your life away to a zerg in the lake bed.
- PAY
ATTENTION. Don't run by undefended GY's. Don't let a scrub alliance
run by you unmolested. Don't let summoning druids sit unmolested.
Don't let a single rogue cap both Frostwolf towers with no
resistance. Don't let a GY get ninja'ed. Don't let a flight commander
waltz by you back to his base.
- Don't be a lemming. If horde
have SH and are pushing SP, and you see 40 horde on the road fighting
40 alliance on the road, DON'T be a dumbass lemming. Cut down and
left, go under the bridge, and cap an undefended GY, tower, or relief
hut.
Seriously guys, there was a time when enough good
people played to make horde unstoppable. The current state is
disgracefull for people like me who know what it could be and see the
dumb that it is. Alliance HAVEN'T gotten better, we have gotten, much
much worse. Or, we have rotated in new players who are much much
worse.
THE END.