Previous    Home Page


The Second I Died




OK, not a time I died, but the first time I really remember a character dying.



We're playing MERP with Arm's Law and my friend gets hit with one of those

criticals that says you have twelve rounds of activity and then you die.

He went on a rampage, throwing all caution to the wind and killing about half of

the remaining enemies.



It was glorious!

Songs were sung and legends were told in his honor.



(I just thought I'd balance petulant GM stories with a "good" death.)



- Marc Gacy



---------------------------------------------------

---------------------------------------------------



Indian Chief: "Mm. It was a good day to die."

And here I thought I was the only one. Yeah. Heh.

- David Michael Grouchy II

---------------------------------------------------

---------------------------------------------------



Now I remember the first time I died. It was a low-level half-elf

thief trying to disarm a trapped door. It was a dagger trap and it was

enough to kill him.



"Well that was pointless."



We really didn't do too many traps after that.



- Marc Gacy

---------------------------------------------------

---------------------------------------------------



I started FRP with Tunnels and Trolls solitaires. I lost a lot of

unmemorable characters very quickly, but we had some fun getting

there.



The first face-to-face character I remember losing, was when I found

the Student Union role-play Soc. I turned up with my T&T booklets,

they were playing D&D. They showed me how to create a character and I

rolled up a cleric. We started playing when one of the other player's

Paladin challenged another player's Thief, they started to fight. My

cleric stepped between them to make peace. My cleric was stabbed in

the back by yet another player's assassin. Apparently it was because

of 'Alignment'! That seemed to justify an awful lot of poor play.

I went back to T&T and figure gaming.



The first memorable character was Fido, a halfling thief. We joined

in a small AD&D group at my wargame club and played for a couple of

sessions when Fido got wounded. Fido was left to recover in a cave

we'd already cleared while the part went ahead. The next session I

turned up to play, Fido was already dead. The DM had rolled for

wandering monsters, Fido was found by hungry wolves. It was "down to

the dice roll, sorry."



I played a lot more AD&D. At one point I had a tenth level half-orc

fighter who was getting killed and reanimated so often, he had a

Magic Mouth permanently attached to his back. It would shout "Help,

help Elfreda. I'm dead again!" (Elfreda was the party cleric).

He spent far too much time role playing a zombie trap finder before I

retired him...



Regards,



Chris

---------------------------------------------------

---------------------------------------------------



> he had a Magic Mouth permanently attached to his back.

> It would shout "Help, help Elfreda. I'm dead again!"





Chris,

This is the funniest thing I have read in quite a while.

LoL

David Michael Grouchy II

---------------------------------------------------

---------------------------------------------------



> My cleric was stabbed in



> the back by yet another player's assassin.

> Apparently it was because of 'Alignment'!

>That seemed to justify an awful lot of poor play.



Chris,

Yes. Alignment has been ruinous in every form I have seen it used. Always used to justify the worst behavior, or to club the DM because that's ``not what my character would do.``.

David Michael Grouchy II

---------------------------------------------------

---------------------------------------------------



The only time we really paid attention to alignment was when we

actively created an all-evil group for adventuring. It was hilarious

how the whole thing quickly degenerated into a back-stabbing

bloodbath. We then went back to playing essentially good characters

and pretty much ignored alignment again.



As I've heard it called, playing your alignment so rigidly to become

counter-productive is Lawful Stupid.



- Marc Gacy

---------------------------------------------------

---------------------------------------------------



Not having alignment is one of my favorite features of TFT.

I tried to avoid committing to an alignment with my AD&D characters.

The often dying half-orc mentioned previously, was described as

vaguely lawful neutral with chaotic good tendencies.



Chris

---------------------------------------------------

---------------------------------------------------




Previous    Home Page