What are your wow pet peeves?
Nerpen |
Level
49 Gnome Mage
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Guild: |
Vision |
Realm: |
Kalecgos |
Raiding, anything past a ten man is idiotic.
Honor System, this isn't what we asked for.
Battlegrounds, as idiotic as the honor system, yet another of Blizzard's ideas that look awesome on paper and sucks in implimentation.
DK, again, not what we asked for. What we wanted was a system so that 60's couldn't gank anyone who would be grey to them without suffering severe penalties. Don't give me that, "it cannot be done cause then hordes of lowbies would kill 60's". Yea, bull$!@%, make it work just like flagging PvP.
Two new great comebacks IMHO
This thread isn't even worth replying to... oh, wait... [BLEEP!]
I'm so glad you learned how to read.
Q&A
Suplazzdi |
Level
60 Troll Mage
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Guild: |
Clan Demonsbane |
Realm: |
Silver Hand |
question: What are you WoW pet peeves?
Answer: Tab targeting picking up 20 pets before it gets a player.
WTB burst damage pst
http://video.google.com/videoplay?docid=-5272938696586622384&q=naxxramas
And finally the 41 point talents from expansion revealed
Achanes |
Level
60 Undead Warlock
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Realm: |
Arthas |
* Warriors *
Arms: "Pain Train" - Allows
a warrior to put a big arrow over all active enemy healer's head with
"LOL I AM HEALING" sign, increasing all damage taken by the
target healer's by 200%. Also, all friendly units nearby the warrior
that used this ability will automatically target the squishiest of
them all - meaning, often, Priests.
Fury: "Rogues in
Plate" - Grants warriors ability to use Cheap Shot, Sprint,
Vanish, Stealth, Gouge, Ambush, and other various Rogue abilities
while wearing Plate. This will render Rogues almost obsolete, except
new abilities added to Rogues will allow raids to still take Rogues
along.
Protection: None. We hate Protection.
*
Mages *
Arcane: "3 Minute Mage" - When
activated, for next 20 seconds, all Mage spells will crit, never
resisted, and also even go through Pally immune bubbles and similar
effects. However, after 20 seconds, for next 3 minutes, all of Mage
spells will be partially / fully resisted, and Blink will have 100%
more chance to drop the Mage through the ground.
Fire: "Mega
Flare" - When used, deals 6500 to 8000 Fire damage instantly to
target. However, it can only be used on targets with 100% immunity to
fire.
Frost: "River of Sadness" - When used, mage
conjures up massive amount of tears, whining about Warlocks and all
other classes, pushing all enemies back by 30 yds and also reduce
their movement speed by 60% trying to slosh through massive amount of
river created by mage tears.
* Rogues *
Assassination: "Really Cheap Shot" - When used,
renders target stunned for 20 seconds. Cannot be used against female
characters. Has a chance to backfire, as target character will
counter your move and cheap shot you instead, stunning you for 20
seconds unless you are a female rogue.
Combat: "Overpowering
Overpower" - When this ability is used, for next 20 seconds, any
attempt of Overpower ability from warriors will be deflected and
countered, dealing 2x the damage to the warrior that warrior would
have dealt to the Rogue.
Subtlety: "Master of Disguise"
- Allows rogues to disguise into innocent things such as trees and
crows. Makes rogues untargetable, but still vulnerable to AoE damage,
which will bring them out of the masterful disguise, and get promptly
get owned by enemy party that seemingly hate you and you alone.
*
Warlocks *
Affliction: "Curse of Uselessness" -
This curse does nothing. What, you thought we'd see something useful
for the affliction tree? NEVER.
Demonology: "Raid Boss
Form" - Allows warlocks to transform into Raid Boss form,
granting them 500k HP and Mana, as well as 20k Armor rating. Also
grants 450 Defense, and very high chance to dodge, block, and parry.
Also they are immune to all silence and interruption effects, and
ignores casting slowdown due to damages.
In addition, they
gain 4 new abilities, Shadow Bolt Arrows - AoE Shadowbolt, Soul Blast
- AoE Soul Fire, True Death Coil - AoE Death Coil, and finally,
Suicide - an ability that Warlock can choose to do that in case of
raid actually beating the Warlock (fat chance of that), they can use
this to kill themselves, and also deal 50k forced damage to all enemy
characters within 50 yds.
Finally, the Warlock in this form
is granted constant Soul Link with all 4 pets out with raid boss
stats as well. All 4 pets must die at the same time, or they will
start rezzing each other back up.
Destruction: "Pyroblast"
- Destruction Warlocks are just Mage wanna-be's anyway. Here, have
this instead.
* Paladins *
Holy: "Ways of
the Cloth" - All cloth items worn by the Paladin will have its
stats and effectiveness doubled, but game will taunt you once every 5
min reminding "LOL U R A CLOTHADIN LOLOLOL".
Protection:
"Sanctuary of the Light" - When Divine Shield is used,
Hearthstone will be ready regardless of cooldown. Also, when
Hearthstone is used, Divine Shield is automatically used regardless
of its cooldown.
Also yells "IT IS NOT MY TIME YET,
MORTALS" to the enemies while Hearthstone is casting.
Divine
Shield will stay on as long as Hearthstone is casting.
Retribution:
"I R DPS" - Allows paladins to assume form of a warrior for
a day, then come to realize how much it was better as a paladin since
they can't heal, bless, cleanse, or otherwise, be self-proficient in
PvP in this warrior wanna-be mode.
* Druids *
Balance: "Wrath of the Moon" - Moonfire spell will
take only 2 mana (at max rank) and will not trigger global cooldown.
Moonfire DoT debuff will now stack while under this effect.
Feral:
"Tankmage" - Allows druids to have characteristics and
abilities / special bonuses of Bear and Cat form without having to
shift into Bear and Cat form. This allows druids to tank, DPS, and
heal all in single form! Just what the Druids wanted.
Restoration:
"Pigeonholed" - Any Druids that enter raiding instances
will automatically be force switched to 0/0/51 Resto talents only.
Even if they go out and respec, re-entering any raid instance will
force their spec to be 0/0/51. Also, any abilities besides healing /
Innervate will be disabled while in the raid instance.
This
affects all Druids regardless of having this ability or not.
*
Shamans *
Elemental: "3 Minute Shaman" - Same
as "3 Minute Mage" ability in nutshell, except it does not
gimp the Shaman's ability after 20 seconds of God Mode state. After
all, Blizzard favors Shamans.
Enhancement: "Plate Armor"
- Allows Shamans to wear Plate. However, if a Shaman with this
ability attacks Paladins, the Paladins will pernamently gain ability
to cast top Shaman abilities such as Frost Shock, Earth Shock, Purge,
and Windfury. Consider yourself warned.
Restoration: "Mana
Tide Totem" - Because of how uber leet Mana Tide Totem is, we
moved it to 41 point ability instead. New 31 point talent in
Restoration is called "Worthless Crap You Must Take To Get To
Mana Tide Totem Anyway". It takes 10 points to master, and
there's no other talents for Shamans in Restoration tree past 31
point talent besides the very talent we mentioned.
*
Hunters *
Beast Mastery: "IWIN vs. Casters" -
Makes pets pernamently in Bestial Wrath mode. All casters may avoid
giving the Hunter free HK and Honor by spamming /grovel to the
Hunter.
Marksmanship: "Ninjamanship" - Allows
Hunters to expertly ninja any and all items dropped from their
instance run by Aim Shotting the ML and stealing the loot. While
under effect of this ability, Hunter is immune to /gkicks, and none
of instances will work unless this Hunter is in the raid.
Survival:
"IWIN vs. Melee" - Allows Hunters to FD+Trap instantly, and
as often as they want, and as many as they want, all in a single
convenient button. Just like "IWIN vs. Caster" ability,
melee may spam /grovel at the Hunter to avoid givnig free HK and
Honor.
* Priests *
Displine: "Spank"
- Spanks any poor performing friendly character, waking them up and
increasing their performance in whatever they do by 200% for next 20
seconds. Spank them again if they begin to slack. It is your job to
discipline them!
Holy: "LOLwell" - An upgrade from
Lightwell! ... except only real upgrade is, it now makes anybody who
click on the Lightwell to /point at you, then /laugh, then yell
"LOLwell, LOL!".
Shadow: "Dark Side of the
Force" - Allows evil Shadow Priests to learn the powers of the
Dark Side of the Force, such as Force Lightning, Force Choke, and all
the goodies. They also get pernament graphical effect of Shadowform.
They also get a free Lightsaber to go with their awesomeness.
However, taking this talent pernamently disables ability to heal and
do other "priestly" things. But who cares when you can melt
faces and throw lightnings and choke people and... and... and...
(Yes, they are for humor. If you take this seriously, shame
on you.)