What are your wow pet peeves?

Nerpen

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Level 49 Gnome Mage

Guild: 

Vision

Realm: 

Kalecgos



Raiding, anything past a ten man is idiotic.


Honor System, this isn't what we asked for.


Battlegrounds, as idiotic as the honor system, yet another of Blizzard's ideas that look awesome on paper and sucks in implimentation.


DK, again, not what we asked for. What we wanted was a system so that 60's couldn't gank anyone who would be grey to them without suffering severe penalties. Don't give me that, "it cannot be done cause then hordes of lowbies would kill 60's". Yea, bull$!@%, make it work just like flagging PvP.





Two new great comebacks IMHO


This thread isn't even worth replying to... oh, wait... [BLEEP!]


I'm so glad you learned how to read.





Q&A

Suplazzdi

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Level 60 Troll Mage

Guild: 

Clan Demonsbane

Realm: 

Silver Hand


question: What are you WoW pet peeves?

Answer: Tab targeting picking up 20 pets before it gets a player.






WTB burst damage pst

http://video.google.com/videoplay?docid=-5272938696586622384&q=naxxramas





And finally the 41 point talents from expansion revealed


Achanes

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Level 60 Undead Warlock

Realm: 

Arthas



* Warriors *

Arms: "Pain Train" - Allows a warrior to put a big arrow over all active enemy healer's head with "LOL I AM HEALING" sign, increasing all damage taken by the target healer's by 200%. Also, all friendly units nearby the warrior that used this ability will automatically target the squishiest of them all - meaning, often, Priests.

Fury: "Rogues in Plate" - Grants warriors ability to use Cheap Shot, Sprint, Vanish, Stealth, Gouge, Ambush, and other various Rogue abilities while wearing Plate. This will render Rogues almost obsolete, except new abilities added to Rogues will allow raids to still take Rogues along.

Protection: None. We hate Protection.

* Mages *

Arcane: "3 Minute Mage" - When activated, for next 20 seconds, all Mage spells will crit, never resisted, and also even go through Pally immune bubbles and similar effects. However, after 20 seconds, for next 3 minutes, all of Mage spells will be partially / fully resisted, and Blink will have 100% more chance to drop the Mage through the ground.

Fire: "Mega Flare" - When used, deals 6500 to 8000 Fire damage instantly to target. However, it can only be used on targets with 100% immunity to fire.

Frost: "River of Sadness" - When used, mage conjures up massive amount of tears, whining about Warlocks and all other classes, pushing all enemies back by 30 yds and also reduce their movement speed by 60% trying to slosh through massive amount of river created by mage tears.

* Rogues *

Assassination: "Really Cheap Shot" - When used, renders target stunned for 20 seconds. Cannot be used against female characters. Has a chance to backfire, as target character will counter your move and cheap shot you instead, stunning you for 20 seconds unless you are a female rogue.

Combat: "Overpowering Overpower" - When this ability is used, for next 20 seconds, any attempt of Overpower ability from warriors will be deflected and countered, dealing 2x the damage to the warrior that warrior would have dealt to the Rogue.

Subtlety: "Master of Disguise" - Allows rogues to disguise into innocent things such as trees and crows. Makes rogues untargetable, but still vulnerable to AoE damage, which will bring them out of the masterful disguise, and get promptly get owned by enemy party that seemingly hate you and you alone.

* Warlocks *

Affliction: "Curse of Uselessness" - This curse does nothing. What, you thought we'd see something useful for the affliction tree? NEVER.

Demonology: "Raid Boss Form" - Allows warlocks to transform into Raid Boss form, granting them 500k HP and Mana, as well as 20k Armor rating. Also grants 450 Defense, and very high chance to dodge, block, and parry. Also they are immune to all silence and interruption effects, and ignores casting slowdown due to damages.

In addition, they gain 4 new abilities, Shadow Bolt Arrows - AoE Shadowbolt, Soul Blast - AoE Soul Fire, True Death Coil - AoE Death Coil, and finally, Suicide - an ability that Warlock can choose to do that in case of raid actually beating the Warlock (fat chance of that), they can use this to kill themselves, and also deal 50k forced damage to all enemy characters within 50 yds.

Finally, the Warlock in this form is granted constant Soul Link with all 4 pets out with raid boss stats as well. All 4 pets must die at the same time, or they will start rezzing each other back up.

Destruction: "Pyroblast" - Destruction Warlocks are just Mage wanna-be's anyway. Here, have this instead.

* Paladins *

Holy: "Ways of the Cloth" - All cloth items worn by the Paladin will have its stats and effectiveness doubled, but game will taunt you once every 5 min reminding "LOL U R A CLOTHADIN LOLOLOL".

Protection: "Sanctuary of the Light" - When Divine Shield is used, Hearthstone will be ready regardless of cooldown. Also, when Hearthstone is used, Divine Shield is automatically used regardless of its cooldown.

Also yells "IT IS NOT MY TIME YET, MORTALS" to the enemies while Hearthstone is casting.

Divine Shield will stay on as long as Hearthstone is casting.

Retribution: "I R DPS" - Allows paladins to assume form of a warrior for a day, then come to realize how much it was better as a paladin since they can't heal, bless, cleanse, or otherwise, be self-proficient in PvP in this warrior wanna-be mode.

* Druids *

Balance: "Wrath of the Moon" - Moonfire spell will take only 2 mana (at max rank) and will not trigger global cooldown. Moonfire DoT debuff will now stack while under this effect.

Feral: "Tankmage" - Allows druids to have characteristics and abilities / special bonuses of Bear and Cat form without having to shift into Bear and Cat form. This allows druids to tank, DPS, and heal all in single form! Just what the Druids wanted.

Restoration: "Pigeonholed" - Any Druids that enter raiding instances will automatically be force switched to 0/0/51 Resto talents only. Even if they go out and respec, re-entering any raid instance will force their spec to be 0/0/51. Also, any abilities besides healing / Innervate will be disabled while in the raid instance.

This affects all Druids regardless of having this ability or not.

* Shamans *

Elemental: "3 Minute Shaman" - Same as "3 Minute Mage" ability in nutshell, except it does not gimp the Shaman's ability after 20 seconds of God Mode state. After all, Blizzard favors Shamans.

Enhancement: "Plate Armor" - Allows Shamans to wear Plate. However, if a Shaman with this ability attacks Paladins, the Paladins will pernamently gain ability to cast top Shaman abilities such as Frost Shock, Earth Shock, Purge, and Windfury. Consider yourself warned.

Restoration: "Mana Tide Totem" - Because of how uber leet Mana Tide Totem is, we moved it to 41 point ability instead. New 31 point talent in Restoration is called "Worthless Crap You Must Take To Get To Mana Tide Totem Anyway". It takes 10 points to master, and there's no other talents for Shamans in Restoration tree past 31 point talent besides the very talent we mentioned.

* Hunters *

Beast Mastery: "IWIN vs. Casters" - Makes pets pernamently in Bestial Wrath mode. All casters may avoid giving the Hunter free HK and Honor by spamming /grovel to the Hunter.

Marksmanship: "Ninjamanship" - Allows Hunters to expertly ninja any and all items dropped from their instance run by Aim Shotting the ML and stealing the loot. While under effect of this ability, Hunter is immune to /gkicks, and none of instances will work unless this Hunter is in the raid.

Survival: "IWIN vs. Melee" - Allows Hunters to FD+Trap instantly, and as often as they want, and as many as they want, all in a single convenient button. Just like "IWIN vs. Caster" ability, melee may spam /grovel at the Hunter to avoid givnig free HK and Honor.

* Priests *

Displine: "Spank" - Spanks any poor performing friendly character, waking them up and increasing their performance in whatever they do by 200% for next 20 seconds. Spank them again if they begin to slack. It is your job to discipline them!

Holy: "LOLwell" - An upgrade from Lightwell! ... except only real upgrade is, it now makes anybody who click on the Lightwell to /point at you, then /laugh, then yell "LOLwell, LOL!".

Shadow: "Dark Side of the Force" - Allows evil Shadow Priests to learn the powers of the Dark Side of the Force, such as Force Lightning, Force Choke, and all the goodies. They also get pernament graphical effect of Shadowform. They also get a free Lightsaber to go with their awesomeness. However, taking this talent pernamently disables ability to heal and do other "priestly" things. But who cares when you can melt faces and throw lightnings and choke people and... and... and...

(Yes, they are for humor. If you take this seriously, shame on you.)